Petrify - Atlas creates a burst of energy in a cone focused in the direction he is facing. Eventually, it will explode, causing Puncture damage to anyone near enough to be hit. Atlas, a Warframe with control over the elemental earth. If you get bored with your little rock wall, you can recast to send it rolling off in the direction of your enemies, dealing Impact damage to anyone stupid enough to remain in its path. You can see the health of this wall at the bottom right of your screen as a percentage. Subsuming Atlas to the Helminth will offer Petrify and its augments to be used by other Warframes. Casting Petrify will interrupt Atlas actions and movement. Once the enemy breaks free, it can be petrified once again. Not only that, the wall is initially invulnerable for a short period, and any absorbed damage during this time is added to the base health. Using Petrify on an enemy that is currently solidified will not refresh the stone duration.
This wall has its own base health that is affected by Atlas’ own Armor, so I recommend you mod for that (increasing Armor is highly recommended, for reasons that will become even clearer). When I first saw chroma prime in his codex I was. It’s a magical feat, and one he doesn’t get enough credit for. Chroma prime should get his effigy energy wings as a syandana 42.
Most mods on the weapon are focused on increasing its damage and combo counter which also feeds the damage level of the landslide.Atlas, being the master of rock that he is, reaches under his feet and pulls up a stone wall – regardless of the material he may be standing on. Atlas unleashes his hardened gaze in a conical burst of energy 10 / 11 / 12 / 14 meters long within a 60 field of view. For the purpose of this build, we chose the Jat Kittag but you can change it to any weapon of your preference. I should be able to Petrify, then nonchalantly walk around to the rear of the Ramphart and stab the grineer in the back Doesnt work out if he keeps rotating. To further boost the insane level of landslide damage, you need to have a strong damage dealing melee weapon – preferably one that primarily deals impact damage. Enemies in Rampharts can be Petrified however the Ramphart turret shield will still rotate and track players.
High strength means that the wall generated by bulwark will have more health and will do more damage should you choose to launch it toward enemies. With this mod equipped, landslide hits will generate floating stones which will petrify enemies upon contact, leaving them vulnerable to your other abilities or weapons.Īdditionally, the high strength level of these builds will make your second ability, the bulwark, more useful. This mod will make your landslide deal damage as well as provide a certain level of crowd control.
What the second build does is it adds the landslide augment mod – Path of Statues. The second build, reduces the power strength, so you have a bit less hitting power but instead gives you primed flow so you can spam it more often. The first build is entirely strength focused with high efficiency so you can spam that landslide and absolutely wreck any and all enemies with one hit all the way up to and around level 60. The aura mod on both of these builds is the steel charge which will increase your melee damage and keep these builds fairly forma efficient. Channeled Petrify was awful for slowing Atlas to a crawl and restricting weapons and most maneuvers (also obstructs vision if you count the cone). Atlas Petrify ability is a tribute to the Gorgon Medusa through which the Titan met his demise. They require 0-1 forma and use primed mod variants, but you can use the regular mods that have the stats necessary for the build to work. Furthermore, as they are built mainly around his first ability – Landslide, the strength of which depends on your melee weapon – we have a weapon build to round out the package. Rubble gives 50 armour or 50 health if you are.
The two builds showcased here are fairly simple strength-focused ones. Rubble drops are what make Atlas such a powerful base for constructing tank Warframe builds around, and Petrify is a good way to ensure Rubble drops. Now, you have to use Petrify 6 times (60 degree cone x 6 360 Degree area of effect) with a 1 second casting animation totaling about the same time spent Petrifying enemies however you spend 75 x 6 450 ENERGY Which, unless you are using Flow, is impossible, and if you are using Flow it consumes your full energy bar. So without further ado, let’s get into the build. Well, we are going to play into that and make Atlas into either a one-hit killing machine or a one-hit killing machine that crowd-controls any enemies that are left standing. One other thing I, and many others, like to call him is the “one-punch frame”.
Or you could be like me and call him meat boy because his basic skin makes him look like he hung up a piece of raw meat around his neck as a scarf. Atlas Warframe has been called many names – the mountain, the bedrock, the titan.